That put on the brakes, and was a statement. “The studio was not yet fully formed and ready to produce games. “If the company was OK putting us on a hiring freeze, they were also OK with damaging our ability to build content,” says one source. Following the start of the pandemic, Google implemented a hiring freeze for all departments except a "small number of strategic areas where users and businesses rely on Google for ongoing support, and where our growth is critical to their success.” Gaming was not one of these areas. Instead of giving the devs the freedom to truly create what they wished, they were told to "design prototypes that showcased Stadia technology like Google’s cloud computing capacity or State Share." These issues were undoubtedly frustrating, but many felt secure in their positions at Google, with high paychecks and what felt like little fear of being laid off, which can be a rampant problem at other studios.
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